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School Uniform Jump (Toru Hagakure/BNHA)

Some older work I'd never prepared properly, A good fun project creating and making some clothing in Marvelous Designer, animating a body mesh in 3ds Max and using that to simulate the clothing on to create this pose.

All clothing was made in Marvelous Designer with the exception of the socks and shoes that were made inside of 3Ds Max, UVW's came from Marvelous Designer but the socks and shoes were unwrapped in 3ds Max,

Textures were made inside of Substance Painter with a little touching up in Photoshop for details on the blazer.

I like to do fabrics and clothing in Marvelous Designer, mainly for the flexibility of it, once I have a garment made it can be simulated into most any pose, exported and worked up if need be, also the fact it can export into quads is great.

Based on a character from an anime my missus (believe it or not) enjoys and this character in particular interested me because I don't have to worry about a head or any body details past a decent mesh.

Marmoset Viewer of the finished piece.

Blazer Garment in Marvelous Designer.

Blazer Garment in Marvelous Designer.

Blouse Garment in Marvelous Designer.

Blouse Garment in Marvelous Designer.

Pleated Skirt Garment in Marvelous Designer.

Pleated Skirt Garment in Marvelous Designer.

Tie Garment in Marvelous Designer.

Tie Garment in Marvelous Designer.

Substance Render.

Substance Render.

Substance Render of the shoes.

Substance Render of the shoes.

Substance Render, I really like the shoes.

Substance Render, I really like the shoes.

Substance Render, Dynamic and all that.

Substance Render, Dynamic and all that.

Material ID of the UVWs, I'd have liked to pack them better in groups but this was the fastes and most densely packed method.

Material ID of the UVWs, I'd have liked to pack them better in groups but this was the fastes and most densely packed method.