I'd actually modelled the high poly version back in 2015 to 3D Print but finally thought it'd be nice to prepare for game engine use and texture up nicely in Substance Painter.
Modelled in 3Ds Max, UV unwrapped with Rizom UV, baked and rendered in Marmoset Toolbag and textured in Subatance Painter.
The door is a Megascans asset, something nice to throw in as a mounting piece.
Many thanks and I hope you enjoy it.