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Embroidered Jacket - Material Tests

I wanted to try pushing detail again, but this became far more about the materials and less about the model, still I think it's not bad but the zipper and some smaller details could be better.

The jacket was made in Marvelous Designer, posed and then exported to 3Ds Max where the UV's were prepared and separated, finer details were added to the clothing and textures were prepared in both Photoshop and V-Ray.

I used the marvelous patches generator by Bao Lee to generate the Peony flowers and other patches. It's well worth the price : https://www.artstation.com/artwork/1nLPDG

My lighting isn't great at all, I'll have to re light these some time.

The material flow for the outside of the jacket, it uses a V-Ray Blend Material to separate different aspects of the textures and materials. It's not so straight forward but it gives me lots of flexibility inside of Max and V-Ray.

The material flow for the outside of the jacket, it uses a V-Ray Blend Material to separate different aspects of the textures and materials. It's not so straight forward but it gives me lots of flexibility inside of Max and V-Ray.