Another scenery piece from the last Neon Genesis Evangelion movie, this pendant control switch caught my attention and forced me finally to look at Fusion 360 for some CAD modelling. The body was done in Fusion 360, it gave me some great almost game ready topology with only a little work added to cap some holes I did not need in the low poly, another high poly for the body was generated in Fusion 360 and all the other parts were modelled in 3Ds Max, unwrapped in Rizom UV, baked in Marmoset Toolbag, Textured in Substance Painter and finally rendered in Marmoset again.
1 set of 4K textures.