More work trying to get better with Substance Painter and the whole game asset pipeline in general.
I stumbled across this retro payphone online and though it'd be a good little project. I've built it primarily towards a high end VR platform with interactivity in mind, however here's the static meshes rendered out in Marmoset.
11k triangles with one 4K texture set, not ideal poly count and there's small details I could remove but I've tried to uphold the model details over too much optimisation. The phone coil/wire is mesh to be used in game with a physics asset for some realistic movement when the handset is used.
Feedback is very welcome, Many thanks for looking.